18 Dec 2025
How to Create Interactive Online Courses: A Step-by-Step Guide (2026)
maestro
Author

"My training is just a PowerPoint deck. How do I make it... not boring?"
I get this question all the time from subject matter experts (SMEs), new trainers, and educators. You have valuable knowledge to share, but you know that a static, 50-slide presentation isn't learning. It's a digital lecture.
The solution is interactive e-learning.
But what does "interactive" actually mean? It’s not just adding a "Next" button or a flashy animation. True interactivity is a two-way conversation. It's the process of making your learner think, decide, and act. It’s the difference between reading about a new software and actually trying to use it in a safe, simulated environment.
Creating interactive online courses can feel like a huge, technical challenge, but it doesn't have to be. You don't need to be a programmer or a graphic design wizard. You just need a process.
I've spent my career helping people transform their flat content into engaging, effective training. This is the simple, 4-step process I use every time.
Step 1: Start with a Plan (Not with Software)
This is the single biggest mistake I see beginners make. They buy the most expensive eLearning authoring software they can find, open a blank project, and get completely overwhelmed.
Your software is a tool, like a hammer. But you can't build a house just by owning a hammer. You need a blueprint. Your instructional design plan is your blueprint. Starting here will save you countless hours of frustration.
Define Your Learning Objectives (The "Blueprint")
Before you add a single quiz or interaction, you must answer one question: "What should the learner be able to DO after completing this course?"
The answer is your learning objective. And "understand" is not a good answer. You can't measure "understanding." Good objectives are specific, measurable, and action-oriented.
Use this simple formula: "After this module, the learner will be able to..."
- Bad: ...understand the new safety policy.
- Good: ...identify the 3 most common safety hazards in the workplace.
- Bad: ...know about our customer service model.
- Good: ...apply the 4-step L.A.S.T. model to a customer complaint.
Why is this so important? Because your objectives tell you what to build.
- If your objective is to "identify" hazards, you know you need a visual quiz.
- If your objective is to "apply" a model, you know you need a branching scenario.
Your entire course is just a series of activities designed to get your learner from "can't do" to "can do" for each objective.
Chunk Your Content
Now that you have your objectives, look at your mountain of content (your 50-slide PowerPoint, your 20-page manual) and "chunk" it. Group your content into small, focused modules, with each module teaching just one or two objectives.
This is better for the learner (it respects their attention span) and much easier for you to build. Instead of one giant, 60-minute course, you're building six 10-minute microlearning modules.
Step 2: Choose the Right Interaction for the Job
With your blueprint (objectives) and your materials (chunked content) ready, now we can think about how to make e learning interactive.
Think of interactions like tools in your toolkit. You wouldn't use a sledgehammer to hang a picture. The same applies here. The biggest mistake is to just throw in a multiple-choice quiz and call it "interactive."
The goal is to choose the right interaction to help the learner achieve the objective.
Here are the most common interaction types and when to use them.
For Simple Knowledge Checks: Quizzes & Sorting
- What they are: Multiple choice, fill-in-the-blank, true/false, or matching questions. A sorting activity (e.g., "Drag these items into the 'Hazard' or 'Not a Hazard' bins") is a more engaging version.
- Use them when your objective is to: "Identify," "Recall," "Define," or "Classify."
- Example:
- Objective: ...identify the 3 most common safety hazards.
- Interaction: A 10-question quiz showing images of the workplace, where the learner must click on the hazards.
For Teaching a Process: Clickable Steps or Timelines
- What they are: An interaction where the learner clicks "Step 1," "Step 2," "Step 3" to reveal information in a specific sequence. This could be a "click-to-reveal" on hotspots, an interactive timeline, or a process graphic.
- Use them when your objective is to: "Follow," "List," or "Describe" a linear process.
- Example:
- Objective: ...list the 5 steps for logging a new sales lead.
- Interaction: A graphic of a flowchart. The learner clicks each number (1-5) to reveal a pop-up describing that step in detail.
For Software Training: Software Simulations
- What they are: A screen recording of software that is converted into an interactive simulation. The course pauses and asks the learner to "Click the 'File' menu" or "Type the customer's name here."
- Use them when your objective is to: "Use," "Operate," or "Perform a task" in a software application.
- Example:
- Objective: ...submit a new expense report in Workday.
- Interaction: A 3-part simulation:
- Show Me: A video demonstrates the process.
- Try Me: The learner performs the steps with interactive prompts.
- Test Me: The learner performs the steps with no prompts (this is the final assessment).
For Decision-Making Skills: Branching Scenarios
- What they are: This is one of the most powerful ways to create interactive elearning content. A scenario presents the learner with a realistic situation (e.g., an angry customer) and a choice of what to do. Each choice leads down a different "branch" with unique consequences.
- Use them when your objective is to: "Apply," "Analyze," "Respond," or "Demonstrate" a complex skill.
- Example:
- Objective: ...apply the 4-step L.A.S.T. model to a customer complaint.
- Interaction: A branching scenario.
- Scene 1: "A customer is yelling at you. What do you do? A) Yell back, B) Listen patiently, C) Get your manager."
- If the learner chooses B, they move to the next correct step. If they choose A or C, they get remedial feedback and try again.
By matching the interaction to your objective (Step 1), you're not just adding fluff. You're building a targeted activity that directly supports learning.
Step 3: Select Your Authoring Tool
Now that you have a plan and you know what you need to build, you can finally select your software. This is your "hammer." This is an eLearning authoring tool.
An authoring tool is a specialized piece of software (not PowerPoint!) that lets you build all those interactions, quizzes, and scenarios, and then publish your course as a trackable SCORM file (the standard .zip file you upload to an LMS). No coding is required.
For beginners, SMEs, and trainers who need to create modern, responsive courses quickly, I recommend starting with a tool like Compozer.
- Why it's a great choice: It's a cloud-based tool, which means it's built for collaboration (you can share a review link) and you don't need to install complex software. Its user-friendly, block-based system is perfect for people who are not professional designers.
- How it helps you build: You can start with one of 100+ professional templates and simply add your content. It has a powerful Quiz engine to build the knowledge checks you planned in Step 2, and it's designed to be fully responsive from the start, so your course will look great on a phone, tablet, or desktop without any extra work.
- Getting started: Compozer offers a Freemium plan that lets you build your first course for free. This is a perfect way to test the process and build a real, professional portfolio piece before committing.
Step 4: Build, Test, and Get Feedback
You have your plan (Step 1), you've chosen your interactions (Step 2), and you've selected your tool (Step 3). Now, you just build. This is the "construction" phase.
But your job isn't done when you think the course is finished. The most crucial part of creating interactive online courses is the testing and feedback cycle.
Test with Real Users (Not Just Your Co-worker)
You are too close to the project. You know how it's supposed to work. You need to test it with a few people from your target audience—real learners who have never seen it before.
Don't ask them, "Do you like it?" Ask them these questions instead:
- "Go ahead and start the course. Please think out loud as you do." (Then, be quiet and just listen).
- "Where did you get confused or stuck?"
- "Was the interaction intuitive? Did you know what to do?"
- "After that scenario, what's the one thing you're supposed to do when a customer complains?" (This tests if the learning worked).
Iterate, Iterate, Iterate
You will discover that the button you thought was obvious is hidden. The quiz question you thought was clear is confusing. This is not failure; this is the process.
Take that feedback, go back to your authoring tool, make the changes, and test it again. This cycle of building, testing, and getting feedback is what separates a mediocre course from a great one.
Conclusion
How to create interactive online courses is not a technical mystery. It's a simple, 4-step process that anyone can follow.
- Step 1: Plan with clear learning objectives.
- Step 2: Choose the right interaction for each objective.
- Step 3: Select an authoring tool that fits your needs.
- Step 4: Build, Test, and get feedback from real users.
It may seem like a lot, but this process is your roadmap. You don't need to be a coding genius. You just need a solid plan and the right software to bring it to life.
You can do this. Forget the flashy animations and focus on making your learner think, decide, and act. That is the true secret to creating interactive online courses that actually work.